Global: Modifying Module

Global-modifying Modules

A global-modifying module alters existing values in the global scope when they are imported. For example, there might exist a library which adds new members to String.prototype when imported. This pattern is somewhat dangerous due to the possibility of runtime conflicts, but we can still write a declaration file for it.

Identifying global-modifying modules

Global-modifying modules are generally easy to identify from their documentation. In general, they’re similar to global plugins, but need a require call to activate their effects.

You might see documentation like this:

// 'require' call that doesn't use its return value var unused = require("magic-string-time"); /* or */ require("magic-string-time"); var x = "hello, world"; // Creates new methods on built-in types console.log(x.startsWithHello()); var y = [1, 2, 3]; // Creates new methods on built-in types console.log(y.reverseAndSort());

Here is an example

// Type definitions for [~THE LIBRARY NAME~] [~OPTIONAL VERSION NUMBER~] // Project: [~THE PROJECT NAME~] // Definitions by: [~YOUR NAME~] <[~A URL FOR YOU~]> /*~ This is the global-modifying module template file. You should rename it to index.d.ts *~ and place it in a folder with the same name as the module. *~ For example, if you were writing a file for "super-greeter", this *~ file should be 'super-greeter/index.d.ts' */ /*~ Note: If your global-modifying module is callable or constructable, you'll *~ need to combine the patterns here with those in the module-class or module-function *~ template files */ declare global { /*~ Here, declare things that go in the global namespace, or augment *~ existing declarations in the global namespace */ interface String { fancyFormat(opts: StringFormatOptions): string; } } /*~ If your module exports types or values, write them as usual */ export interface StringFormatOptions { fancinessLevel: number; } /*~ For example, declaring a method on the module (in addition to its global side effects) */ export function doSomething(): void; /*~ If your module exports nothing, you'll need this line. Otherwise, delete it */ export {};

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MHMohamed Hegazy  (53)
OTOrta Therox  (13)

Last updated: Jan 19, 2021